Tee Ball
This division is for children League Age 4 years old to 6 years old. Its purpose is to introduce children to baseball skills of batting, throwing, catching and base running. Batting will start with the ball on a Tee and may progress through the season to coach short-toss to those batters showing appropriate skill development. Each player will bat in each inning, and no score will be kept.
Mission Statement: The primary goals of tee ball are to have fun, instruct children in the fundamentals of baseball, and to allow them to experience the value of teamwork.

Tee Ball Team Formation: Tee Ball divisions do not have evaluations.

The Tee Ball Division Player Agent will create teams following the steps below:
1. During registration, parents may request teammates or coaches. They should provide a first and second choice, and preferences will be honored as closely as possible. A balance of ages should be taken into consideration.
2. The number of teams will be determined based on the number of players.
3. Siblings whose parents have requested they be placed on the same team or on different teams are accommodated by trading players of like age.
4. The only guaranteed players on a team are those children of the Manager and his one Roster Coach.

Division Rules: Rules will follow the Official Regulation and Playing Rules of Little League Baseball, to include-
1. Duration of the game is 3 innings.
2. No score will be kept.
3. No outs are called.
4. One complete inning consists of both teams hitting through their entire lineup.
5. Coaches are allowed and encouraged to be on the field during game play.
6. Players will hit off of the tee until after the 4th week of games. At that point, if both coaches agree, the coaches may pitch underhanded to the players for a maximum of 4 pitches. If the batter has not hit by that point, the batter will then hit off of the tee.

Rookies I - Coach Pitch

Mission Statement: This division is designed to introduce kids to baseball and is designed as a transition from T-Ball to the more advanced levels of baseball. In this division, the basic rules of baseball will be taught along with the fundamental skills involved in hitting, throwing, and catching a baseball. Many skill levels will be represented and no prior experience is required for league age 7 and above. A child league age 6 with at least one year of T-Ball will be considered. This division will strive to provide balanced playing time for all players and a continuous batting order will be used.

Division Rules: Rules will follow the Official Regulation and Playing Rules of Little League Baseball, to include –
1. Duration of game will be 1 hour 30 minutes from scheduled start time or 6 innings, whichever comes first.
2. Score will be kept to facilitate learning of scorekeeping for future levels utilizing GameChanger.
3. Runners are allowed 1 extra base on an overthrown ball. If there is an overthrow at first that runner can only proceed to second at their own risk. If the defensive team over throws second the runner cannot advance any farther during that play. If the ball is hit into the outfield, the player may advance until the ball is in the infield. It does not need to be controlled by an infielder. Once in the infield all advancing runners that are halfway or more towards the next must proceed to next base.
4. The Pitching Coaches are to pitch under hand to the batters to start the season, coaches may pitch overhand midseason if agreed to by opposing coaches.
5. Coaches may choose to utilize an L-Screen or just sit on a bucket. The distance should be determined by both coaches prior to the game but should be no closer than 20 feet. If a batted ball hits the pitcher, bucket or L-Screen, the ball will be determined dead and only one base will be awarded.
6. Each team must supply their own Pitching Coach to pitch to their team during their at bat.
7. The player in the pitcher position must stay on or behind the pitching mound rubber during the pitch.
8. Two coaches are allowed on the field for educational purposes while a team is on defense.
9. All players on a team bat. If a player is called out, they will be removed from the playing field as normal. At the end of 3 outs the half inning is over.
10. The inning is over after the offensive team scores 5 runs or gets 3 outs in all innings.
11. No walks. No balls. A ball is considered a non-pitch and does not count against the 3 good pitches from the coach.
12. A total of 5 pitches will be thrown to the player regardless of the number of swings. In the beginning of the season a tee may be utilized after the 5 pitches are thrown, after 4 games tees will no longer be utilized.
13. No stealing – regardless if the ball gets past the catcher or not.
14. An adult (who has passed a league background check) must be in the dugout at all times.
15. No player can hold a bat in their hands until it is their turn to bat.
16. No on deck circle or swings.
17. Players are required to wear protective cups and mouth guards are strongly encouraged.
18. Coaches should instruct the base runners to advance to another base only in those situations where the runner would likely be able to take the next base without being thrown out if the player catching the ball had the skill level required to make the catch/throw. The coaches should not send base runners in an attempt to exploit a low skill level.
19. As many kids as possible should play. If possible, there can be 5 outfielders playing at a time as long as not just one player is left alone in the dugout. The opposing coaches should discuss at the beginning of the game how many outfielders each team is able to put on the field and both teams should play an equal number of outfielders in each inning.

Rookies II - Machine Pitch 

Mission Statement: This division is designed to expand on the fundamental skills and rules taught in Rookies I and to prepare players for player pitch and Majors. A league age 7 or 8 player may be considered with at least one year of Rookies baseball experience. League age 9 players may be considered with no prior baseball experience and/or evaluation as long as the player has a working knowledge of the fundamentals of baseball. This division will strive to provide balanced playing time for all players and a continuous batting order will be used.

Division Rules: Rules will follow the Official Regulation and Playing Rules of Little League Baseball, to include-
1. Duration of game will be 1.75 hours from the scheduled start time or 6 innings, whichever comes first. If there is a batter batting, the game should end at the end of their at-bat. There will be no 10 run mercy rule. We will let the kids play out the time limit. However, there is a 5 run limit rule per inning. This includes an "over the fence" homerun or ground rule double. There is no 5 run limit in the 6th inning.
2. Start Time- No matter WHAT time the actual first pitch is thrown, the official game time begins at the scheduled start time. Example: Game time is 5:00 and the teams finally get organized or the umpires are late and the game starts at 5:15. The official end time would STILL be 6:45. If the game ends in a tie or an uncompleted inning due to time, the score reverts back to the previous inning’s score with the exception being if the home team has gone ahead in the bottom of the last inning, but has not made 3 outs. Do not play the clock or delay to win a game. Any extension of game time to finish a close game should be agreed to by the umpire and both coaches without impacting next game or the safety of players, there should be no game after that is impacted and there should be daylight available to provide a safe condition for the players.
3. The score will be kept in Rookies II. Scorebooks will be kept for the purpose of continued scorekeeper training. The coaches will not emphasize win/loss records, but the scores will be kept. The home team is responsible for the official scorebook, each team should keep a book. No protests of games will be allowed. This is a training division.
4. A continuous batting order will be used. A player arriving late will be inserted in the batting order in the last position. “Late” is defined as “after the first pitch of the game is thrown”.
5. Runners are allowed 1 extra base on first overthrow. The defense may still make a play on the runner, but only the one base will be allowed. Runners are allowed one base on the first overthrow only. In other words, if there is an overthrow at first base the runner may advance to second. If the first baseman attempts to get him out and overthrows second the runner will NOT be allowed to advance any further. This is to encourage development of throwing / catching and tagging skills at this age.
6. Base runners must stop once the ball is in the infield and in control of any defensive player. A base runner that is more than halfway to the next base may proceed to that next base (spirit: in higher leagues a base runner will not try to steal on a defensive player when they have the ball in control in the infield – we will teach our players, likewise).
7. The Pitching Machine will be placed no closer than 30 feet to home plate.
8. Although balls and strikes will be called, there will be no walks. Each batter will be allowed up to (4) good pitches or three swinging strikes. A ball is considered a no pitch and does not count towards the (4) good pitches. One courtesy pitch will be given in order for the umpire to instruct a good pitch to the batter. After that, “strike one, strike two and strike three will be called. As season progresses, this should be limited to 3 good pitches. This should be agreed to by coaches and umpires before each game.
9. The infield fly rule will not be in effect.
10. You can strike out. This division will adhere to a 3 out per inning rule.
11. No stealing – regardless if the ball gets past the catcher or not. Per little league rules, the base runner may not leave contact with the base until the ball is in the “hitting zone”. Essentially, until contact, for Rookies II.
12. Two coaches will be allowed on the playing field during the team defensive activities. An adult (who has passed a league background check) must be in the dugout at all times.
13. No player can hold a bat in their hands until it is their turn to bat.
14. No on deck circle or swings.
15. Players must wear athletic cups per little league rules and mouth guards are strongly encouraged.
16. Minimum playing time: Each player must play a minimum of two innings in the infield in each game and bench time will be shared equally by all players.
17. There will be 10 players utilized on defense. The 10th player is an extra outfielder and cannot be played in a “rover” position.
18. A team not having 10 players to start the game, may start with 9 players. If 9 players are not available, the short team can either borrow a player from the opposing team, or recruit a player externally from either Rookies I or Rookies II.
There will be no forfeits. The borrowed player will still bat for his own team. Once the game has begun, play may continue with 8 players.
19. A substitute runner for the catcher of the next half inning may be invoked with two outs. The runner must be the last player to have made an out.
20. Bunting is not allowed.

Content

There are a lot of great resources available for coaches. Don't feel like you have to start from scratch. The resources below are great places to learn about planning practices, running drills, and helping kids improve.

Little League International Resources

Tee-Ball Resources: https://www.littleleague.org/play-little-league/tee-ball/
Coach-Pitch Resources: https://www.littleleague.org/play-little-league/coach-pitch/
These links provide everything from individual drills to detailed instructions for a full season of practices for tee-ball and Rookies coaches. You can customize these plans as you see fit or use them as-is.

Little League University: https://www.littleleague.org/university/coaches/
Little League University provides a wealth of information, ranging from how to operate a league to how to coach a team. This link directs you to  resources related to coaches. There are videos of drills, explanations of rules, and a variety of other pages useful to coaches at all levels.


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