Rookies II - Machine Pitch
Mission Statement: This division is designed to expand on the fundamental skills and rules taught in Rookies I and to prepare players for player pitch and Majors. A league age 7 or 8 player may be considered with at least one year of Rookies baseball experience. League age 9 players may be considered with no prior baseball experience and/or evaluation as long as the player has a working knowledge of the fundamentals of baseball. This division will strive to provide balanced playing time for all players and a continuous batting order will be used.
Division Rules: Rules will follow the Official Regulation and Playing Rules of Little League Baseball, to include-
1. Duration of game will be 1.75 hours from the scheduled start time or 6 innings, whichever comes first. If there is a batter batting, the game should end at the end of their at-bat. There will be no 10 run mercy rule. We will let the kids play out the time limit. However, there is a 5 run limit rule per inning. This includes an "over the fence" homerun or ground rule double. There is no 5 run limit in the 6th inning.
2. Start Time- No matter WHAT time the actual first pitch is thrown, the official game time begins at the scheduled start time. Example: Game time is 5:00 and the teams finally get organized or the umpires are late and the game starts at 5:15. The official end time would STILL be 6:45. If the game ends in a tie or an uncompleted inning due to time, the score reverts back to the previous inning’s score with the exception being if the home team has gone ahead in the bottom of the last inning, but has not made 3 outs. Do not play the clock or delay to win a game. Any extension of game time to finish a close game should be agreed to by the umpire and both coaches without impacting next game or the safety of players, there should be no game after that is impacted and there should be daylight available to provide a safe condition for the players.
3. The score will be kept in Rookies II. Scorebooks will be kept for the purpose of continued scorekeeper training. The coaches will not emphasize win/loss records, but the scores will be kept. The home team is responsible for the official scorebook, each team should keep a book. No protests of games will be allowed. This is a training division.
4. A continuous batting order will be used. A player arriving late will be inserted in the batting order in the last position. “Late” is defined as “after the first pitch of the game is thrown”.
5. Runners are allowed 1 extra base on first overthrow. The defense may still make a play on the runner, but only the one base will be allowed. Runners are allowed one base on the first overthrow only. In other words, if there is an overthrow at first base the runner may advance to second. If the first baseman attempts to get him out and overthrows second the runner will NOT be allowed to advance any further. This is to encourage development of throwing / catching and tagging skills at this age.
6. Base runners must stop once the ball is in the infield and in control of any defensive player. A base runner that is more than halfway to the next base may proceed to that next base (spirit: in higher leagues a base runner will not try to steal on a defensive player when they have the ball in control in the infield – we will teach our players, likewise).
7. The Pitching Machine will be placed no closer than 30 feet to home plate.
8. Although balls and strikes will be called, there will be no walks. Each batter will be allowed up to (4) good pitches or three swinging strikes. A ball is considered a no pitch and does not count towards the (4) good pitches. One courtesy pitch will be given in order for the umpire to instruct a good pitch to the batter. After that, “strike one, strike two and strike three will be called. As season progresses, this should be limited to 3 good pitches. This should be agreed to by coaches and umpires before each game.
9. The infield fly rule will not be in effect.
10. You can strike out. This division will adhere to a 3 out per inning rule.
11. No stealing – regardless if the ball gets past the catcher or not. Per little league rules, the base runner may not leave contact with the base until the ball is in the “hitting zone”. Essentially, until contact, for Rookies II.
12. Two coaches will be allowed on the playing field during the team defensive activities. An adult (who has passed a league background check) must be in the dugout at all times.
13. No player can hold a bat in their hands until it is their turn to bat.
14. No on deck circle or swings.
15. Players must wear athletic cups per little league rules and mouth guards are strongly encouraged.
16. Minimum playing time: Each player must play a minimum of two innings in the infield in each game and bench time will be shared equally by all players.
17. There will be 10 players utilized on defense. The 10th player is an extra outfielder and cannot be played in a “rover” position.
18. A team not having 10 players to start the game, may start with 9 players. If 9 players are not available, the short team can either borrow a player from the opposing team, or recruit a player externally from either Rookies I or Rookies II.
There will be no forfeits. The borrowed player will still bat for his own team. Once the game has begun, play may continue with 8 players.
19. A substitute runner for the catcher of the next half inning may be invoked with two outs. The runner must be the last player to have made an out.
20. Bunting is not allowed.